"Perhaps above all else, video games are escapism - a portal into another world where you can explore stunning new worlds and maybe blow off some steam by committing digital mass-murder.
While the overwhelming majority of video games don't invite players to really feel anything for the NPCs and bosses they slaughter - beyond exhilaration, at least - every so often a game will dare to guilt you for your blood-letting.
These 10 games all instructed players to kill in order to progress - with only a few offering optional, non-lethal alternatives - only to turn around and emotionally lambaste them for doing what they were asked.
Whether it had to be done or not, these games all left players feeling like actual human garbage for committing murder with extreme prejudice, all in the quest to eventually reach that coveted end credits screen." - WhatCulture