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Design Books

This is a list of Interaction Design books that I am making to keep track of the books I want to read or reread. Anyone interested in the subject is welcome to use it as well.
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1
Atomic Design (Brad Frost)
Atomic Design (Brad Frost)
2
User Story Mapping: Discover the Whole Story, Build the Right Product (Jeff Patton)
User Story Mapping: Discover the Whole Story, Build the Right Product (Jeff Patton)
3
The Best Interface Is No Interface: The Simple Path to Brilliant Technology (Golden Krishna)
The Best Interface Is No Interface: The Simple Path to Brilliant Technology (Golden Krishna)
4
The Practitioner's Guide to User Experience Design (Luke Miller)
The Practitioner's Guide to User Experience Design (Luke Miller)
5
The User Experience Team of One: A Research and Design Survival Guide (Leah Buley)
The User Experience Team of One: A Research and Design Survival Guide (Leah Buley)
6
Mental Models: Aligning Design Strategy With Human Behavior (Indi Young)
Mental Models: Aligning Design Strategy With Human Behavior (Indi Young)
7
Prototyping for Physical and Digital Products (Kathryn McElroy)
Prototyping for Physical and Digital Products (Kathryn McElroy)
8
The UX Book: Process and Guidelines for Ensuring a Quality User Experience (Rex Hartson, Pardha Pyla)
The UX Book: Process and Guidelines for Ensuring a Quality User Experience (Rex Hartson, Pardha Pyla)
9
Data-Driven Design: Improving User Experience With A/B Testing (Rochelle King & Sean Power)
Data-Driven Design: Improving User Experience With A/B Testing (Rochelle King & Sean Power)
10
Invisible Cities (Italo Calvino)
Invisible Cities (Italo Calvino)
11
Good Strategy Bad Strategy (Richard Rumelt)
Good Strategy Bad Strategy (Richard Rumelt)
12
Thinking Fast and Slow by Daniel Kahneman, (Education Frontier)
Thinking Fast and Slow by Daniel Kahneman, (Education Frontier)
13
The Tao of User Experience (Robert Hoekman)
The Tao of User Experience (Robert Hoekman)
14
Borge Mogensen: Simplicity and Function (Borge Mogensen)
Borge Mogensen: Simplicity and Function (Borge Mogensen)
15
How to Use Graphic Design to Sell Things, Explain Things, Make Things Look Better, Make People Laugh (Michael Bierut)
How to Use Graphic Design to Sell Things, Explain Things, Make Things Look Better, Make People Laugh (Michael Bierut)
16
Pervasive Information Architecture: Designing Cross-Channel User Experiences (Luca Rosati)
Pervasive Information Architecture: Designing Cross-Channel User Experiences (Luca Rosati)
17
Designing for Interaction: Creating Innovative Applications and Devices (Dan Saffer)
Designing for Interaction: Creating Innovative Applications and Devices (Dan Saffer)
18
Game Storing: A Playbook for Innovators, Rule Breaker and Change Makers (Dave Gray)
Game Storing: A Playbook for Innovators, Rule Breaker and Change Makers (Dave Gray)
19
Lean UX: Applying Lean Principles to Improve User Experience (Jeff Gothelf, Josh Seiden ()
Lean UX: Applying Lean Principles to Improve User Experience (Jeff Gothelf, Josh Seiden ()
20
Designing for the Digital Age: How to Create Human-Centered Products and Services (Kim Goodwin)
Designing for the Digital Age: How to Create Human-Centered Products and Services (Kim Goodwin)
21
Sketching User Experiences: Getting the Design Right and the Right Design (Bill Buxton)
Sketching User Experiences: Getting the Design Right and the Right Design (Bill Buxton)
22
Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition) (Voices That (Steve Krug)
Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition) (Voices That (Steve Krug)
23
Bottlenecks: Aligning UX Design With User Psychology (David C. Evans)
Bottlenecks: Aligning UX Design With User Psychology (David C. Evans)
24
The Elements of User Experience: User-Centered Design for the Web and Beyond (Jesse James Garrett)
The Elements of User Experience: User-Centered Design for the Web and Beyond (Jesse James Garrett)
25
Smashing UX Design: Foundations for Designing Online User Experiences (Jesmond Allen, James Chudley)
Smashing UX Design: Foundations for Designing Online User Experiences (Jesmond Allen, James Chudley)
26
Information Architecture for the World Wide Web: Designing Large-Scale Web Sites (Peter Morville Louis Rosenfeld)
Information Architecture for the World Wide Web: Designing Large-Scale Web Sites (Peter Morville Louis Rosenfeld)
27
100 Things Every Designer Needs to Know About People (Susan Weinschenk)
100 Things Every Designer Needs to Know About People (Susan Weinschenk)
28
Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics (Thomas Tullis, William Albert)
Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics (Thomas Tullis, William Albert)
29
Interviewing Users: How to Uncover Compelling Insights (Steve Portigal)
Interviewing Users: How to Uncover Compelling Insights (Steve Portigal)
30
Quantifying the User Experience: Practical Statistics for User Research (Jeff Sauro, James R. Lewis)
Quantifying the User Experience: Practical Statistics for User Research (Jeff Sauro, James R. Lewis)
31
About Face: The Essentials of Interaction Design (Alan Cooper)
About Face: The Essentials of Interaction Design (Alan Cooper)
32
Designing Bots: Creating Conversational Experiences (Amir Shevat)
Designing Bots: Creating Conversational Experiences (Amir Shevat)
33
Tragic Design: The Impact of Bad Product Design and How to Fix It (Jonathan Shariat,‎ Cynthia Savard Sauc)
Tragic Design: The Impact of Bad Product Design and How to Fix It (Jonathan Shariat,‎ Cynthia Savard Sauc)
34
Designing for Wearables: Effective UX for Current and Future Devices (Scott Sullivan)
Designing for Wearables: Effective UX for Current and Future Devices (Scott Sullivan)
35
Just Enough Research (Erica Hall)
Just Enough Research (Erica Hall)
36
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days (Jake Knapp)
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days (Jake Knapp)
37
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the San (Alan Cooper)
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the San (Alan Cooper)
38
Building Design Strategy (Thomas Lockwood (Editor), Thomas Walton (Editor))
Building Design Strategy (Thomas Lockwood (Editor), Thomas Walton (Editor))
39
This Is Service Design Thinking (Marc Stickdorn)
This Is Service Design Thinking (Marc Stickdorn)
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