The words "anti-audience" are often employed to describe works of cinema that exist at the viewer's expense, pieces that were created for the sole purpose of confusing and tricking the audience. On the other end of the spectrum exist works that cater to the audience to a degree of condescension, that hold their hand while wasting screen time explaining things instead of showing them.
A fine balance can be found, however, in the works of cinema that invite the audience to be disoriented and confused for their own benefit. In allowing them to experience some degree of discomfort, a film is offering its audience a new dimension of cinematic experience. After all, do we not experience the uncanny and the unexplainable outside of the movies?